Rules (Downfall)

Welcome all to the rules page of Downfall

General Rules

 * Be plausible. Seriously, I'm hoping to have some PMIV levels of plausibility here. I'm going to be a little lax in the beginning, but if you're too implausible, expect some literal alien space bats wrecking your stuff.
 * Don't swear in the game or in the comments. Let's keep this professional. If you do, I will ban you permanently. That means racial slurs as well.
 * If you don't post for 6 turns, your nation will be removed from the game and (if applicable) your modship revoked.
 * Please remain civil.
 * If you feel that you have been unfairly treated, please write your complaint in the comments or message one of the mods on their message wall.
 * The game creator's word overrides all others.
 * Mods are able to create random events and will represent a NPC nation (i.e., Mongolia isn't going to sign its land over to Pakistan or something stupid like that), Mods also help to make that implausible stuff doesn't happen.
 * After three implausibilities you are banned from the game.
 * If you'd like to quit the game, please comment.

Warfare Rules

 * Declarations of war must follow at least two years of developing a casus belli. If this is not done, then I'm going to use the d10 method discussed in A New Age
 * The only weapon not allowed in this game is nuclear weapons, purely due to them being obsolete due to kinetic bombardment.
 * After 10 years of conflict, an armistice will immediately be signed, which will last for 5 years.

Integrating Puppets

 * You must have had that puppet for at least 10 years.
 * They must have a majority of your nationality or culture in the nation.
 * 80% of their population hold your nation in high regard
 * All of these must be true for at least 5 years.
 * Integration lasts five years, in which heightened chance of rebellion will occur, thus it would be wise to leave a large portion of your army there.