MicroEarth: Rise of Nations (Map Game)

It is the year 2194, and after a hypothetical non-war induced global collapse, the only nations to emerge are micro-nations. The rules are simple: you may only play as one micronation each turn. The number of moves you may have in one turn is completely up to you. Finally, you may start or end a turn as you wish, each turn will be a year.

Mods
Fireurchin: Destroyer of worlds 18:05, August 26, 2014 (UTC) De Facto Mod

Players

 * Principality of Sealand: Flag of New Swabia (Great White South).svg Fireurchin: Destroyer of worlds Rome_Shield.png 18:05, August 26, 2014 (UTC)
 * Conch Republic:
 * Aerican Empire:
 * Coperman Empire:
 * Monarchist Russia:
 * Other World Kingdom:
 * Talossa:
 * Fundy:
 * Nova Roma:
 * Wallachia:
 * Wy:
 * Vikesland:
 * Seborgia:
 * Celestia:
 * Sultanate of M'Simbati:
 * Freetown Christiana: derpmaster21
 * Republic of New Atlantis:

List any others that I missed

Turn 1: 2194
Sealand: Sealand Advances on to Bretagne and Cornwall