Development Algorithm (Project IV)

The Development Algorithm determines the statistics of your nation in 2657 and beyond.

Modern Day Equivalent

 * China: 1.371 billion

(1,371)*1.2~1.5=(2,056)

(Million)


 * China 2657: 2.056 billion

If the country has been split, use the OTL population of the region to determine the in-game population.

Annual Compound

 * Every turn each nation increases in population by a certain amount.


 * Tier 1: +0.2
 * Tier 2: +0.225
 * Tier 3: +0.25
 * Tier 4: +0.275
 * Tierless: +0.3

Factors

 * War (-0.5)
 * Famine/Outbreak (-0.3~0.7)
 * Civil War (-0.8)
 * Genocide (-1.1)

Negative Factors last for 5~10 years before normalizing.

Higher tier nations can bounce back from these factors at a faster rate.

Scientific Innovation Bonus

 * (SI Points) * 0.2= (Population Bonus)

Casualties
Casualties from war factor into your population.


 * Example: Tharsis has a population of 1,000,000. A recent war with Hellas caused 5,000 casualties. With a population of 995,000, it immediately factors into the annual Compound.

Scientific Innovation
Scientific innovation is crucial to the development of the nation. It will allow an added bonus in wars and population.

Base Stats

 * Tier 1: 5
 * Tier 2: 4
 * Tier 3: 3
 * Tier 4: 2
 * Tierless: 1

Annual Compound

 * Tier 1: +0.5
 * Tier 2: +0.475
 * Tier 3: +0.45
 * Tier 4: +0.425
 * Tierless: +0.4

Base Factors
Base factors do not count towards annual compound.
 * Geniocracy: +0.25
 * Republic/Union/Federation/Confederation/Democracy: +0.2
 * Empire/Communism/Fascism: +1.5
 * Autocracy/Dictatorship: +0.5
 * Kingdom: +0
 * Theocracy: -0.1

Compounded Factors

 * Wartime: +0.1
 * Peacetime: +0
 * Civil War: -0.1
 * Under Occupation: -0.1
 * Stagnation: -0.3

Base Stats

 * Tier 1: 5
 * Tier 2: 4
 * Tier 3: 3
 * Tier 4: 2
 * Tierless: 1

Annual Compound

 * Tier 1: +0.2
 * Tier 2: +0.175
 * Tier 3: +0.15
 * Tier 4: +0.125
 * Tierless: +0.1

Compounded Factors

 * Wartime: -0.1
 * World War: -0.15
 * Recession: -1
 * Global Recession: -1.5
 * Inflation: -1

Global Recessions can only be caused by Tier 2 nations and above.